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Big glass building Tips


acjwalker
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I am hoping to draw from peoples past experiences of building high rise flats which are totally fornted with glass.

 

This is the building we will be creating.

 

[broken External Link Removed]

 

We are going to be dropping it into a number of photos.

 

 

Now this is our first glass fronted building and I was just wondering if anyone has anytips to help us along the way.

 

e.g. getting the reflectings perfect, do u rough out the interior so u can see inside. Anything like that really.

 

Cheers Guys

Edited by Jeff Mottle
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I would say model everything inside, ceiling lights, core, furniture, walls. and construct a good environment to reflect (either full 3d, or lots of 2D cards placed in right places) use a high res 360 sky map for reflections.

 

model the facade so each glass section is a seperate poly (allows you to use per face UVW mapping and apply a slight bulge or 'wonky gradient' to catch off center reflections - look at bercon tile map for this its perfect)

 

you could then break all the verts (to get elements) and apply a 'material by element' modifier with 4 or 5 slightly different bumps on them to get even more variation)

 

one other thing that helps is to render out a full reflect pass and comp to taste in photoshop etc. highlight glossiness on glass mat will also help, then use the spec pass to add glint/flares. also fiddle with fog to get a colored tint in the glass.

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