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Texturing Lessons / Tutorials


ivanjay
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Hi all.

 

I am with a foodservice design consultant, we model interior scenes of restaurants, cafeterias, etc. often. These spaces have tremendous details to bring them to life.

 

I am proficient in modeling in Arch Desktop and can knock off the modeling part of a project in a day or two which is pretty good for the scale of our projects. However, once I bring into Max I find the texturing and applying materials to be a very slow process. If I am matching a floor it will take me so many tries to get it right, and I am not good at creating procedural maps that truly reflect a real material.

 

For example, my tiles are simply tile maps in a mental ray material with a bump applied. I do not know how to use the other items such as fall off to create a more realistic material.

 

I know that the answer is going to be read the help file, but I find that a hard way to learn. Is there a good book or lesson (free or pay) to step up my skills a bit. I want advance my knowledge but find myself lost as to where.

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