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#1 (permalink) |
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Member
Join Date: Dec 2007
Location: Manchester
Posts: 58
Name: Antony Barkworth-Knight |
Hi everyone,
I'm looking to create a 'lightbox' shader for studio max to replicate internally illuminated acrylic boxes. If the light box is a simple cube I've found a gradient map can pretty much do the job, however, with more complex shapes I'm struggling to create a reasonable shader. I don't know if anyone has any ideas for this. Antony |
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#3 (permalink) |
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Member
Join Date: Dec 2007
Location: Manchester
Posts: 58
Name: Antony Barkworth-Knight |
Possible. It's a thought anyway.
I've not used SSS in Max before (done it in XSI...). Is it complex? I'll certainly give it a go though. And manchester, I'm in chorlton but work in town. Are you also a manc? |
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#4 (permalink) |
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Veteran Member
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i've not used SSS personally, but i guess you could just make a translucent material and place a light inside??? just control the shape of the actual light and you should get the gradient look
yep i'm in manc. just moved out of didsbury to baguley. out of a flat, into a house. much better although location wise it's crap, i still drive back to dids every weekend or fallowfield. sometimes chorlton if i fancy a swift one on the way through to old trafford on a saturday afternoon who you workin for in town?
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dave.buckley architectural.visualiser davebuckley.co.uk blog.davebuckley.co.uk |
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#5 (permalink) |
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Senior Member
Join Date: Feb 2005
Location: Montreal
Age: 32
Posts: 230
Name: Alain Blanchette |
Here is a link to a tutorial:
http://www.vrayelite.com/lightbox.htm I've used similar techniques in some projects, with nice results. |
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