Jump to content

HDRI Maps - Issues in lighting


gputhige
 Share

Recommended Posts

Hi

 

My current render settings for an exterior scene are as follows:

 

Building Exterior scene.

Vray rendering engine - Vray Camera

Direct Light to light up the scene - HDRI map used to light up the overall scene (diffuse lighting)

No other lights.

Planes used for Sky /Building / Tree maps - only for reflection on the external glasses (Cast/Receive Shadow off; Visible to cam off;)

 

My problem is

 

If I allow these maps used for reflection, to participate in the GI, then I have the colours bleed on the white external walls

If I reduce the vray properties Generate / Receive GI from 1 to say 0.1, then I have sploches on the white wall.

 

How can I use these planes for only reflection purposes but at the same time have the HDRI light up the walls?

I also noticed that if I use a sphere (half) for sky, then HDRI map does not light up the scene at all.

 

The HDRI map is in the vray overide environ slot as an instance.

 

Rgds,

 

GP

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...