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Grass with pflow


nelpiper
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Studio/Institution: FREELANCE
Client: none
Genre: Other
Software: 3DS MAX, Vray
Website: http://www.engenho3d.com
Description:

Hi guys. :D

I´, having some fun with PFlow and Vray. I´m trying to make it as realistic as possible cause I´m about to take on a job with lots of grass. I know some o the blades of grass don´t have enough detail but this is just a test. Material wise just a vraymaterial with a gradient ramp applied to the diffuse and refract channels. Vraysun and sky. C&C are very welcome.

Thanks for watching. God bless.

Nelson.

Edited by nelpiper
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It took about 15min to get the grass as I liked it. There are actually 2 ways to do this: one is purely using PFlow and the other one is using PFlow and a plugin called vrayscatter (or multiscatter). Both methods work very nicely and you can scatter the along any geometry. Hope it helps. Good luck.

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  • 4 weeks later...

in your first example, the downfall I see is the lack of variation in the grass. It looks great but unrealistic to have the grass strands all in the same direction. I think adding some variety to the direction of the blades will really make the grass awesome

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