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Realtime Rendering of 100 Billions of polygons


Matt Sugden
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Thought I'd share with you all something my brother has been working on. He's a programmer at lionhead studios working on some pioneering realtime 3D rendering technology for games. I know I'm biased but I think the rendering looks lovely.

 

 

I should add, everything was modelled in z-brush I believe.

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Looks pretty amazing... and I love the artistic style too! I didn't understand a lot of what the pdf explains first read through... but I will take another look today.

 

I like the incorporation of a sculpting software right into the work-flow... its something I have been wanting to do with my arch-vis for a few years now.

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