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Thread: 3dsmax 2012 viewport problem

  1. #11
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    David Oakill
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    Default Re: 3dsmax 2012 viewport problem

    Quote Originally Posted by nirsul View Post
    I have finally decide to move from Max Design 2011 to 2012 but Cannot see my materials in the viewport.
    Even after insatllaing SP2 and the advanced pack - nothing changed.
    I am using Vray and my hardware is quite capable ( GTX285 with 1.56 gigs RAM) my PC is I7 8 cores + 24 gigs of RAM.

    Any ideas ?


    Will ADESK find a solution ?

    NIR

    I didn't have this problem until I did what you said and I too, re-created the same problem. what I noticed is this. Applying a vray material and checking show in viewport works fine as long as my viewport is set to [shaded + edged faces]. However, if I go to the viewport menu and select - materials > shaded materials with maps - I also lose the bitmap in the viewport. BUT I noticed that the reason this happens is because the second you click on "shaded materials with maps" the "show in viewport" button resets itself to be turned off. clicking it back on returns the bitmap to the viewport.

    so while you check the material to show in viewport, using the viewport menu to select shaded with maps cancels it out. I'm guessing because this is the same command in a Global sense? the viewport menu option turns ALL maps on and off as a toggle. where as the "show is viewport" is a per material command.
    BOO Unhandeled Exception Error!:mad:

  2. #12
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    Nir Sullam
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    Default Re: 3dsmax 2012 viewport problem

    Rogue3D

    Chaos tells me that only 2.0 supports Nitours but actually the bug we wer discussing here was only fixed in 2.2 which was release last week.
    I ordered my upgrade today.

    Nir

  3. #13
    Junior Member 3Dimensia's Avatar
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    Josh Noftz
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    Default Re: 3dsmax 2012 viewport problem

    Quote Originally Posted by kenpimentel View Post
    It sounds like a vray issue? Right? Why would you expect us to display vray materials in the viewport? That is the job of Chaos Group to make it happen.
    This is a terrible stance to take when issues in your software occur. I am having the same issue with every type of material: Arch & Design or Standard. There are obviously many people having issues with the new release and instead of appreciating the number of users who have decided to entrust their livelihood to Autodesk, you respond with a condescending, finger-pointing comment.

    Nitrous/3ds Max 2012 is hindering my workflow extremely. Please offer any positive, helpful input to solve the issues, expecially the viewport textures' absence.


    Thank you

  4. #14
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    Default Re: 3dsmax 2012 viewport problem

    "My software" is 3ds Max and it doesn't ship with Vray. Vray integrates their product with ours with our help, not the other way around. Of course we help the Vray team to understand the issues and sometimes, the problem is on our side, in which we work to resolve it. In this case, it seems a problem that Chaos Group owns despite your feelings to the contrary. It's the same way with every piece of software on the planet. We're responsible for what we ship, not what others ship that sits on our software. If I have a bug in 3ds Max, am I supposed to tell Microsoft to fix it because we run on Windows? That's equivalent to what you're saying.

  5. #15
    Junior Member 3Dimensia's Avatar
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    Default Re: 3dsmax 2012 viewport problem

    I agree. But you must've missed the part where I said I am having the same issue with any material type. Arch & Design, Standard, any. This was never an issue in 2011. Can you suggest any solutions? Thanks

  6. #16
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    Default Re: 3dsmax 2012 viewport problem

    I would have to assume it is some combination of your hw/sw config. I would post a test file and let others tell you what they see. That would at least point to your setup. We know the basic feature works on many setups or it would cause a huge outcry from many more users.

  7. #17
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    Alexander Mitov
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    Default Re: 3dsmax 2012 viewport problem

    I have exactly the same issue as lambros. I'm using ASUS GTX460 1GB DirectCU TOP on Max 2012 SP2 & latest hotfix.
    www.svetlinadesign.com
    3D visualization
    s

  8. #18
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    walid walidos
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    Lightbulb Re: 3dsmax 2012 viewport problem

    hey man what's up, i had the same problem with my version first time i intalled it but i figure it out where the problem come from, it was from the shading propreties, you just have to switch from the realistic mod to shaded mod as in 3ds max 2011 and you'll have your speed back look at this picture

    http://tinypic.com/view.php?pic=2iqmkpc&s=5
    have fun
    Last edited by chekspear; February 1st, 2012 at 02:13 PM.

  9. #19
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    Default Re: 3dsmax 2012 viewport problem

    Seems to be a solution to some customers experiencing the viewport lag:
    http://area.autodesk.com/blogs/ken/n...nvidia_drivers

  10. #20
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    Jens Andersen
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    Default Re: 3dsmax 2012 viewport problem

    Hi, im having the following problem with max 2012 64bit student edition on a 2010 macbook pro with bootcamp:

    After a render, the viewport will no longer display the model. It now takes "screenshots" of what ever window i open on top of max. Like if I open up google chrome and switch back to max, it will now have copied the area of chrome where the viewport would be running behind chrome (or any other program). The viewport is not frozen per say, as i can still select stuff (blindly) and i can right click in it. But it does just not display anything. I have to restart max every time and thats pretty annoying.

    Any suggestions?

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