This is my first real project where I'm doing interior renders.
And I'm really getting close to the finish line, but I need some help on optimizing the Global Illumination settings for my scene.
I'm using Irradience map and Light Cache and even with really high settings I still get splotches on the "white" walls. I really would like to get some input on how to smooth out those spots and still keep sharp shadows and precise GI everywhere else. Any help would be appreciated!