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3ds max 2012 viewport benchmark


kianoosh
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Hi everyone , I need your help to known ‘How’s your VGA card performamce with 3dsmax 2012 viewport’ to comparison gtx , quadro , Hd radeon and ati firepro .

I have a file to test here ( 14.980.000 Polys ) : http://www.up.98ia.com/images/oxccj2jwznpfvegwx5qu.rar

+Unzip + Open the file with max 2012

+Press ‘C’ to turn to camera 01.

+ hit play to get the highest Fps

+Turn to shaded , realistic , Wireframe , shaded + Wireframe .

 

My PC :

-cpu : 2600k no OC

-vga : 9600 gt 1gb

-ram :2*4gb DDR3 1600hz g.skill ripjaws

-mb: asus maximus iv extreme p67

-ssd 80gb intel

 

use 3ds max 2012 x64

shaded : 6 fps

realistic : 4.2 fps

shaded + Wireframe : 3 fps

Wireframe : 3.4 fps

 

everyone with high end graphic card help please , to make good reference , thanks , (excuse me for my english)

Edited by kianoosh
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Hi,

 

I will try to install 3Dsmax2012 and do some viewport benchmark for you since we are almost having the same system.

Only I'm not sure if you have moded your VGA to a quadro driver but if not, I dont think you should expect high framerates

from this card.

no , i dont use quadro deriver , i want see quadro 5000 and 6000 , ati firepro v7900 or v8800 performance on this scene to choice one of them , we tested it by gtx 580 have not different with my 9600gt !!

Edited by kianoosh
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My Work PC :

-Computer: Lenovo D20

-cpu: 2 x Xeon E5620 2.4GHz, Hyperthreaded 16 Cores

-Video Card: FirePro V7800 1gb, running 3 x 24" monitors

-ram: 6 x 4GB, 12GB per processor, 24GB total

-mb: whatever came with the computer

-hd: 500gb seagate barracuda (trying to convince IT for a SSD soon)

 

First off I have been having computer problems lately, I actually ended up here looking for answers about why my computer acts so slow in 3ds sometimes. I actually have an open ticket with ATI right now about the video driver for 3ds max design 2013. Wireframe does not always display properly with my V7800. I also got an error opening your file FYI, Missing Dll vrender2012.dr Class V-Ray Adv 2.20.03.

 

use 3ds max design 2012 x64 (from the autodesk infrastructure suite, no vray)

shaded : 1.9 fps

realistic : 0.86 fps

Wireframe : 1.9 fps

 

use 3ds max design 2013 x64 (from the autodesk infrastructure suite, no vray)

shaded : 3.5 fps

realistic : 2.7 fps

Wireframe : 1.5 fps

 

While running this on my desktop I saw all cores fluctuating(nothing consistant or over 30%), and the gpu at 0%. Its like the computer isnt even trying, yet it is still very choppy.

 

Personal Laptop:

-Computer: HP 8530w Elitebook

-cpu: Intel Centrino 2 T9400, 2.53GHz, dual core

-Video Card: Nvidia Quadro FX 770m, 512mb

-ram: 2 x 4GB, 8GB total

-mb: whatever came with the computer

-ssd: Intel X-25m 160GB

 

3ds max design 2012 x64 (student edition, no vray)

shaded : 2.2 fps

realistic : 1.1 fps

Wireframe : 2.1 fps

 

While running this on my laptop I saw 1 core at 100%, the other at ~40%, and the gpu at ~40%.

 

Hope it helps..

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My Work PC :

-Computer: Lenovo D20

-cpu: 2 x Xeon E5620 2.4GHz, Hyperthreaded 16 Cores

-Video Card: FirePro V7800 1gb, running 3 x 24" monitors

-ram: 6 x 4GB, 12GB per processor, 24GB total

-mb: whatever came with the computer

-hd: 500gb seagate barracuda (trying to convince IT for a SSD soon)

 

First off I have been having computer problems lately, I actually ended up here looking for answers about why my computer acts so slow in 3ds sometimes. I actually have an open ticket with ATI right now about the video driver for 3ds max design 2013. Wireframe does not always display properly with my V7800. I also got an error opening your file FYI, Missing Dll vrender2012.dr Class V-Ray Adv 2.20.03.

 

use 3ds max design 2012 x64 (from the autodesk infrastructure suite, no vray)

shaded : 1.9 fps

realistic : 0.86 fps

Wireframe : 1.9 fps

 

use 3ds max design 2013 x64 (from the autodesk infrastructure suite, no vray)

shaded : 3.5 fps

realistic : 2.7 fps

Wireframe : 1.5 fps

 

While running this on my desktop I saw all cores fluctuating(nothing consistant or over 30%), and the gpu at 0%. Its like the computer isnt even trying, yet it is still very choppy.

 

Personal Laptop:

-Computer: HP 8530w Elitebook

-cpu: Intel Centrino 2 T9400, 2.53GHz, dual core

-Video Card: Nvidia Quadro FX 770m, 512mb

-ram: 2 x 4GB, 8GB total

-mb: whatever came with the computer

-ssd: Intel X-25m 160GB

 

3ds max design 2012 x64 (student edition, no vray)

shaded : 2.2 fps

realistic : 1.1 fps

Wireframe : 2.1 fps

 

While running this on my laptop I saw 1 core at 100%, the other at ~40%, and the gpu at ~40%.

 

Hope it helps..

 

of course , thanks a lot my friend , but i confused with those results !! in everywhere written ati firepro and quadro`s driver optimized for 3d application !! ? !! but in this benchmark my old gaming card was better than quadro fx4800 and v7800 and have no different with gtx 580 !!

please read this : http://www.brightsideofnews.com/news/2011/7/6/review-specapc-for-3ds-max-2011-professional-benchmark.aspx?pageid=0

in this benchmark 3ds max 2011 scene have 32 million poly .

 

any one can test my file with v7900 and quadro 6000 or 5000 ?

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Here are my test results

 

3D max 2012 x64

shaded : 4.7 fps

realistic : 4.1 fps

shaded + Wireframe : 2.5 fps

Wireframe : 2.6 fps

-------------------------------

Hardware Used:

 

Dual xeon E5520 CPU

12 Gb RAM

Quadro 4000 GPU

Crusial C300 256Gb SSD

Tyan S7025 MOBO

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3dSmax 2012

 

Shaded : 6.192 fps

Realistic : 2.865

Shaded + wireframe : 3.9 fps

Wireframe : 5.5 fps

 

3dSmax 2013

 

Shaded : 6.5 fps

Realistic : 2.9 fps

Shaded + wireframe : 2.9 fps

Wireframe : 3.9 fps

 

System:

Core i72600k @ 4.6 GHz

Asrock Z68 Extreme 4 Gen3

16Gb Corsair Vengeance @ 1600 MHz

Nvidia Quadro FX 4600

1 TB Hardrive 7200 RPM

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3DS Max 2012

 

Shaded: 3.466-3.514 FPS

Realistic: 1.597-1.644 FPS

Shaded + edged faces: 2.423- 2.468 FPS

Wireframe: 3.909- 3.915 FPS

 

System:

Core i7 3930K

GTX 460 2GB Palit

8GB Ram

7200 RPM HDD

 

Hi,

 

Hope you dont mind me asking. You have a pretty great & pricey processor there, just curious with the other specs like the GPU.

Are you using these for gaming? or for graphic works?

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  • 4 weeks later...

Hi,

 

I'm a bit intrigue with the result that you gave, It seems that you have a more powerful quadro 4000 compare to my old quadro fx4600

but the score doesn't seem to tell that. Maybe I did something wrong or its the other way around. I'm asking because I'm planning on buying

a quadro fx4000 for my system. Thanks in advance

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Hi,

 

I'm a bit intrigue with the result that you gave, It seems that you have a more powerful quadro 4000 compare to my old quadro fx4600

but the score doesn't seem to tell that. Maybe I did something wrong or its the other way around. I'm asking because I'm planning on buying

a quadro fx4000 for my system. Thanks in advance

 

This study is getting a bit old now but I think the overall point is still valid.

 

http://www.cgarchitect.com/2010/07/cgarchitects-graphics-card-round-up

 

It shows that there's not a 1:1 ratio of buying a good graphics card to getting good viewport performance. Often times cheaper cards perform better than expensive ones in some areas. Also, when more expensive cards do perform better it's often not by much for the money you spend. It makes buying a good card very difficult and benchmarking threads like this can be pretty valuable - although not ideal as there are more variables than just the graphics card affecting results.

 

-Brodie

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  • 1 month later...
  • 2 weeks later...
  • 2 months later...

Hello,

My specs:

max design 2012 64bit (nitrous)

Geforce GTX 570 1.2 GB

i7 3770k@4.4GHz

16GB 1333mhz RAM

I believe we should also add our display resolution.

1920x1200

 

And here are my scores:

Shaded 6.1 fps

Realistic 3.7 fps

Wireframe 3.3 fps

Shaded + Edged 2.9 fps

 

On my laptop:

Dell M6500

i7 940xm

quadro fx 2800m

res 1920x1200

 

Shaded 4.2 fps

Realistic 2.2 fps

Wireframe 4.0 fps

Shaded + Edged 2.7 fps

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Are you guys all using the Max internal FPS counter and Stats display to measure VP performance ?

IF yes - don't do so ...

 

because

* the Max internall FPS counter is lying, even more in Nitrous but still true in D3D

 

* Stats display alone takes away viewport performance if any geometry stat is enabled

that's because the geo stats display makes Max evaluate the modifier stack for geometry changes each frame,

which slows down the whole viewport performance of course

 

* you are propably testing with realtime playback enabled: in this state Max tries to trick you and skips frame if it thinks it's

behind the schedule. So you have to DISABLE realtime playback in the time configuration dialog

 

If you really want compareable and reproduceable results, i can post a benchmarking tool which i wrote back in 2008 to disprove the flawed viewport performance comparison ( between Maya, Max and XSI ) published by John Peddie Research's back than...

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  • 1 month later...

I've browsed this thread and I don't really understand what's going on with these scores guys...

The maximum result in shaded mode is let's say 6,5fps, and lowest here is 3,5 fps. So it's 3fps difference, what makes it no difference AT ALL.

6,5 is slow as hell so is 3,5....

So buy yourself a gaming GF for 150$ and Your viewport will work as fast as Quadro...But what are they for then ?

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post #70, there is a link to the scene, which measures and comparisons are in the previous link I gave You.

 

http://3dcenter.ru/forum/index.php?showtopic=111343&st=60

 

this is also a youtube film where is shown, how the 470 performs on this scene.

http://www.youtube.com/watch?v=H1VGZcBkXjw

 

and to be honest it's nothing special as for this card.

 

I'll also say, that me, on my crappy card (sapphire 4670 512mb) which is not worth probably more than 40$, I get 7-9 FPS in this scene on shaded + edges faces, and 13FPS on shaded mode

(phenom 945 quad core, 8gb ram)

Edited by charlieinolas
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  • 1 month later...

Sorry for the late reply, Vacation :p

 

Here are my test results (scene from page1):

 

3D max 2013 x64 (on Nitrous)

shaded : 1.64 fps

realistic : 0.711 fps

shaded + Wireframe : 1.05 fps

Wireframe : 1.9 fps

 

on Direct 3D different viewports around 1.68 fps

-------------------------------

 

The 10 000 000 poly scene (posted in the link above)

 

Direct 3D:

wireframe: 48 fps

smooth: 34 fps

smooth + highlights: 30,5 fps

smooth + highlights + edged Faces : 17 fps

-------------------------------

 

Hardware Used:

 

i7 3930K CPU @ 3.20Ghz

24 Gb RAM

V7900 GPU

Crusial 256Gb SSD

Asus P9x79

Edited by Roest
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