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Thread: Good 3d people models

  1. #21
    Moderator Crazy Homeless Guy's Avatar
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    Quote Originally Posted by Maxer View Post
    I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.
    They had a foundation started but not much more than that. The people were horribly color balanced , poorly dressed, and not very natural looking.

    As a concept it was a great idea that lacked in quality execution.

    Sent from my SGH-I777 using Tapatalk 2

  2. #22
    Moderator Maxer's Avatar
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    Default Re: Good 3d people models

    Agreed but if they had followed through and put some money behind them for development they'd probably be the leader in 3d people right now.
    “I make fake things for real people to convince them fake things are real.”
    http://devinjohnston.cgsociety.org/gallery/

  3. #23
    Veteran Member Tommy L's Avatar
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    Default Re: Good 3d people models

    Here are some images of a model of me I was playing around with. Reasonably low poly and actually quite easy to produce. Still alot of work to do on the clothing, but the head is good.
    Attached Images
    • File Type: jpg 4.jpg (197.3 KB, 38 views)
    • File Type: jpg 3.jpg (221.7 KB, 35 views)
    • File Type: jpg 1.jpg (280.5 KB, 49 views)
    • File Type: jpg 5.jpg (167.8 KB, 43 views)
    My company website: www.INFXstudio.com

  4. #24
    Veteran Member Tim Nelson's Avatar
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    Default Re: Good 3d people models

    Quote Originally Posted by Maxer View Post
    Agreed but if they had followed through and put some money behind them for development they'd probably be the leader in 3d people right now.
    Here's to wishing.... Does anybody know if there is a way to convert the rpc's back to regular image sequences with alpha channels? I'm at a point in a large architectural animation where I have to figure something out for people. Question, what looks good and does not take weeks? Answer, nothing....
    Tim Nelson
    timnelson3d.com

  5. #25
    Senior Member salvador's Avatar
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    Default Re: Good 3d people models

    Quote Originally Posted by Maxer View Post
    I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.
    My same thoughts. And yet, comes the customization issue.

    I once tried to shoot some students for a project. Only 2D stills. They said no becuase only the parent's permits would be a hassle.

  6. #26
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    Default Re: Good 3d people models

    Hi People.

    I've noticed in this thread that you are showing very old models we did earlier in 2005.

    We have done big steps in the last years and we are now using 3D Scanning technology.
    The idea of doing this is that you should not waste time modeling 3D people but using your
    preciate time to create wonderful artworks.

    You can take a look at our new M4 collections. They are just 3500 polys with hi quality normal maps.
    Due to these characteristics, you can use hundred of them in an arch viz scene and make them walk
    by loading any .bip motion capture file.

    METROPOLY 4 CHARACTERS:
    http://www.axyz-design.com/index.php?categoryId=255

    We are also working on the HD versions, perfect for close ups.

    METROPOLY HD evo2 Scan360:
    http://www.axyz-design.com/index.php?categoryId=216



    Thanks for supporting during all this years!

  7. #27
    Senior Member alexyork's Avatar
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    Default Re: Good 3d people models

    Diego - major push there - congratulations. But to my eyes some of them draw too much attention. That could be fine for many uses, I'm sure, but I think in most arch-viz animations people are looking for subtlety in the people - they need to add motion and activity without drawing the eye too much or even at all. It's often that we just want to fill spaces with life but still have the architecture as the focus. I would encourage you to produce very subtle animations/mocap for this reason.

    As for the issue in general:

    The problem is not just poor quality models visually from most companies but also their animation is usually choppy or sloppy or stiff, or just awkward and unrealistic. If there was a company out there releasing photo-realistic vray/mr/mw-ready silky-smooth animated people walking around, standing and talking, going up and down stairs etc. at a reasonable price, with characters that can be very easily and quickly guided around a space, then they would be in serious business. And that doesn't address the issue that, as artists, we usually want to control even the smallest details such as the colour of someone's hair, to make them sit nicely within the image/shot. We'll need to be able to do that as well. Big ask...

    I think if/when someone creates such a thing then we'll see a huge jump in quality in what we do and I think it could open up a lot of possibilities for our industry, in the same way that super high-detail, realistic veg/trees and proxies with scattering tools has done for us already recently. That was the last big leap for us and I think people will/should be next - but it's a far bigger challenge.
    Alex York
    Founder of Atelier York - Bespoke Architectural Visualization
    www.atelieryork.co.uk

  8. #28
    Moderator Maxer's Avatar
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    Default Re: Good 3d people models

    What Alex just said is exactly what people want, I think we'll eventually get there but it's going to take some major development and research.
    “I make fake things for real people to convince them fake things are real.”
    http://devinjohnston.cgsociety.org/gallery/

  9. #29
    Senior Member Noise's Avatar
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    Default Re: Good 3d people models

    Quote Originally Posted by Maxer View Post
    I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.
    I think Devin is right here but unfortunately it will be some way off as Alex mentioned.

    Tom, I wouldn't mess with you !
    Last edited by Noise; January 24th, 2013 at 03:49 AM.

  10. #30
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    Default Re: Good 3d people models

    Diego, there's no way any of my clients would want that woman in any of their animations. Stripper heels with super tight clothing?!
    Look at Spine3d's entourage collection in the cgarchitect shop for a better idea of what highend clients are looking for in terms of style.

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