I'm working on about my 100th house!! but this one is slightly different in that the client is asking me to move the sun in also sorts of different (unflattering) places using the daylight location system. The results are that I'm getting very unpredictable results with my bricks and roof tiles material. Mostly the roof tiles. In some cases the roof is white, others pink, but generally over bright and over exposed. The difference between highlight and shadow is far too pronounced. It's frustrating as the texture map I'm using is terracotta colored, but the roof never looks this colour. Anyway, I was wondering if anyone could suggest some setting for ref glossiness, or fresnel reflections, to try and improve the overall look. I typically find I have to over darken textures to stop them being over bright in v-ray, do others find they have to do this aswell?
Here's the house...... https://skydrive.live.com/redir?resi...EE6970E8A6!552
My bricks are currently just a diffuse map, and a bump map, nothing fnacy
The roof is, diffuse, bump and ref map which is the same as the bump but set at 50%, and ref gloss of 0.4.



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