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GPU memory, what is Scene Size?


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Could someone please explain to me exactly what determines the scene size, as it relates to loading onto a GPU for GPU-based rendering? I use 3ds Max and Vray.

 

I know the entire scene must be loaded onto the GPU, I just don't know how to figure out how big a scene is.

 

Any help would be appreciated. Haven't been able to Google the answer. I might be asking the wrong question.

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Nope - never got any additional information. It seems like I remember seeing memory usage numbers displayed in the log window for the Production renderer, but I'm not sure how accurate, and at what stage that number is pulled. Plus, it would include geometry that is calculated on-the-fly, like V-Ray Planes, Fur poly's, etc., which GPU ignores anyway.

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