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Thread: room looks small

  1. #1
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    Red face room looks small

    Hi all,
    I am new for 3ds max & v ray.
    I use target camera & v ray sun for scene (not aware for V ray phy.cam).
    the problem is--
    when I place target camera in room (interior scene), room looks very small
    with lens 24/28, If I used lens around 15/10 then it looks weird, (means all objects not look in proportionate).
    If I hide wall & use v ray sun then sun light spreads in entire room .
    please tell me - How can I set my camera inside the room ,in such a way that my room looks wide & proportionate at the same time.
    Thanks

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    Default Re: room looks small

    Is it a small room? Are you using vertical correction? If not, try selecting your camera, right click in scene and the left side quad should have an "apply camera Correction Modifier" button. Add this to your camera and hit the only button it has, "guess".

    A typical architectural camera lens for interior shots is around 18mm. I know that the "weirdness" you are referring to is just the skewing at the edges of the image, but this is fairly normal and can be avoided by changing the overall composition. You could also try adjusting the aspect ratio of the image.

    It won't look any different, but you really should just use the Vray Cam with a Vray setup. the exposure controls are on the camera instead of the environment menu and you can set multiple cameras with different exposures without having to manage them. Vray cam also has the Vertical correction built-in.

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    Unhappy Re: room looks small

    Hi Corey
    Thanks for reply.
    my room size is normally 12'*13'm around. I already try camera correction .there is no problem of vertical correction .
    mainly problem is when I place target camera & leave its target anywhere , however room looks small . I send my image so u can see how objects look over wide( bed, sofa, painting etc.)In this scene I tried v ray camera & its settings are - film gate 32.7 , focal length 30 & zoom factor 0.5.
    In both camera (target & v ray phy.) I can not place camera in such a way that scene look wide.
    thanks
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    Default Re: room looks small

    I think that the room looks fine in size, but the couch looks enormous. I'd make sure you have a real world size on that as well as the other objects in the room.

    Also, your film gate and zoom factor are working against each other. Just leave it on default Zoom: 1.0 and Film Gate 36mm. Then try wide angle lenses like 18mm-24mm. Adjust your aspect ratio to something wider than it is tall and turn your safe frames on so you know what you are getting into.

    Good luck

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    Default Re: room looks small

    Also, your camera looks to be low, set it at a standard eye level and try reducing the size of your tiles on the floor. Try four times as many as you have.

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    Veteran Member stef.thomas's Avatar
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    Default Re: room looks small

    The fact is, your room is small. The difficulty you are experiencing in trying to show more of the room in the shot is the same as any photographer experiences when shooting interiors. You have to strike a balance between showing more of the room and the distorting effects of wide angle lenses. One technique photographers use is to place the camera slightly out of the room, in a doorway for example, alllowing you to get more in the frame. The advantage you have in 3d software is that you aren't subject to physical constraints. So you could also move a wall slightly, or place the camera just outside the room and use the clipping plane settings on the camera.

    For what it's worth I don't think the room looks particularly small in the image you posted. Seems about right to me.

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    Senior Member dtolios's Avatar
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    Default Re: room looks small

    Steven got it right.
    You don't have a "the room looks small" scenario. You have a "I cramped my apartment sized bedroom with hotel suite furniture" issue.
    The flaw is in furniture selection, more than it is of camera or room size.

    Also notice how disproportionate the door is in comparison to the other elements: you made it smaller for the couch to "fit by the wall", but guess what...this couch could never get inside this room, as it doesn't fit through the door...
    If it is realism you look after with VRay, start with a realistic model.

    As a photographer: images do not have to fit everything to look right. Images/renders "sell" a small frame of reality, cropping "unnecessary" stuff out. You try to fit everything in. No always bad, not always good either. If a wide angle lens does not flatter what you do, prioritize your needs and maybe choose not to go wide angle, or work your frame for distortions to work in your favor. Try portrait / vertical or even square frames and work your way with your model, not against it.
    Last edited by dtolios; August 6th, 2012 at 09:30 AM.

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    Veteran Member VelvetElvis's Avatar
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    Default Re: room looks small

    You can always do what photographers can't do in real life and remove your back wall. You had the concept right, but executed it wrong. Don't hide the wall but set it to not be visible to camera in the object settings. This way, your camera won't see it but it will still be there to block incoming sunlight.

    Firstly, you need to fix your object scaling issues as others have pointed out.
    Last edited by VelvetElvis; August 6th, 2012 at 11:18 AM.
    Scott S.

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    Default Re: room looks small

    another trick used is similar to what Scott is saying........instead you can activate clipping in the vraycam setting and play with the values to get a desired result..... try to keep the film gate at 35mm,only tweak the focal lenth (the lower the number the wider the shot). hope this helps
    Last edited by ronalle; August 12th, 2012 at 06:40 AM. Reason: addition

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    Default Re: room looks small

    Almost all the aspects are covered above; but let me ask you a dumb question - have you used a camera for (physical) interior photography, mainly an SLR one? Then you'll get to know what and where you are missing those finer points. And more importantly, do you model (or import models) to scale at all? with proper unit set up? Visualizers and animators are required to think and act like DoP's of ad/feature films for not only lighting setup but framing and camera movements too. You may refer to such titles by noted masters to hone your skills in this field, if there's any need for it.

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