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Thread: exterior

  1. #1
    Junior Member
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    Name
    Rahul Shaktawat
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    RahulShaktawat

    India

    Default exterior

    Studio/Institution: lamp media
    Genre: Residential Exterior
    Software: 3dsmax + vray + ps
    Description:

    my new work
    Attached Images

  2. #2
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    george sandoval
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    heni30

    United_States

    Default Re: exterior

    Hi Rahul,

    I think the main thing that is not working is your materials - The wall materials look too saturated and lack texture which makes them look flat as if they are made of painted cardboard. Also I think your sun angle is too high which is making things look flat too. If the sun was lower you would get more shadow / light play in the balconies which would make everything look more three dimensional.

  3. #3
    Junior Member
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    Rahul Shaktawat
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    RahulShaktawat

    India

    Default Re: exterior

    thanks for yr comments i will do the corrections in the following days

  4. #4
    Junior Member
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    Rahul Shaktawat
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    RahulShaktawat

    India

    Default Re: exterior

    corretions and more renders
    Attached Images

  5. #5
    Senior Member
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    george sandoval
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    heni30

    United_States

    Default Re: exterior

    I think it looks a lot better with the lower sun. I would make the camera and camera target the same height to get vertical lines parallel. Right now the walls are tapering a tiny bit which makes it look like a mistake. The sky is a dirty gray - looks like there is a lot of pollution in that city.

  6. #6
    Junior Member ericducos's Avatar
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    Salt Lake City
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    Eric Ducos
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    ericducos

    United States

    Default Re: exterior

    My first reaction to this image is that the surfaces don't have enough variations/texture to it, which "helps" achieve the current look which is a little flat. Even the road looks a bit streched and flat to me (i.e. diffuse only, no bumps) which further detracts from the feeling of realism.

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