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Assign vraydisplacemod to part of an object only?


stayinwonderland
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I've wondered about this for a while now...

 

I have a wall geometry that I've applied a multi-subobject material to so that I can have bricks on the outside and smooth plaster on the inside. I apply a vraydisplace mod to the object to bring out the bricks but it gets applied to the whole thing, exterior AND interior.

 

Ah, you may say, just apply the vraydisplace material instead... but then I get broken edges in my geometry. I can control that with the mod by ticking the continuity box.

 

suggestions? I know VRDmod has a texture channel option but can't see how that would help?

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I think you select the 'brick' polygons of the wall and view the "Polygon: Material IDs rollout"

See which ID (corresponding to the multisub material assigment) Create a UV map for it and assign

the ID number. Apply the Vray Displace mod and point it to the same ID channel?

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