Jump to content

Animating a moving sun


CEJ1976
 Share

Recommended Posts

Hi,

 

I have a few shots from an animation I am working on, where I have a stationary camera, but the sun is animated.

 

I was just wondering what methods people have used to achieve this in the past in terms of Light Cache calculation and Irr map calculations.

 

What's the most time effective way for a nice flicker free sequence? (using Vray)

 

Cheers.

Link to comment
Share on other sites

I am likely wrong, but I don't believe you can use IRR/LC in this situation. Maybe you could get away with the animation pre-pass method, but any pre-calc is going to be wrong. Light cache stores an average light value for the geometry of each pixels in your image. To get this to acknowledge change over time, you are going to need to render it Brute force with LC on single frame.

Link to comment
Share on other sites

Thanks for the ideas fellas.

 

I found this post from a few years back, seems to make sense and I think I will give it a go, just though I would share it with you - it was posted by Brian Kitts:

 

icon1.png Re: Vray Timelapse / different times of day

 

I've done some testing with this as I'm going to be doing an animation coming up where we are doing the same thing of timelapsing day to night.

 

I leave the lightcache set to single frame, 800 subdivs, then run the irradiance in animation(prepass) mode for every frame, that way the lightcache info gets saved into the irradiance map (remember the light cache info is used to approximate the irradiance map at calculation time).

 

Then after you have the irr precalced go back and render the animation with Lightcache still set to single frame, and the irradiance set to animation(render). Right now Im using the blending set to 2 frames for the IRR map.

 

Seems to be working pretty well. You get the speed advantage having the lightcache calc, even though it's running at every frame,it's alot quicker than using brute force for your secondary light bounces. Then frame blending of the animation irr map smooths the GI changing throughout.

Link to comment
Share on other sites

Do what John suggested, as I have done this before with good results. Render a single frame with hi gi settings, save the image as a 32 bit image. Then turn off gi altogether and apply a an override texture of black to the whole scene or just save out the direct igniting channel. Then do some post production with the saved channels.

Link to comment
Share on other sites

Thanks.

 

I went with the prepass option which has worked out perfectly and the end result is completely smoothe. the prepass did not take too long too calculate as I set it off across my render farm.

 

I highly recommend this option, and the 2 frame blending mode was perfect.

 

Cheers.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...