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Thread: Living Room

  1. #1
    Junior Member
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    Aashnaa Chhabria
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    aashnaachhabria

    India

    Smile Living Room

    Studio/Institution: CnC Homes
    Genre: Residential Interior
    Software: 3D max and Vray
    Description:

    Hello Friends, Please help me improvise the render by giving me your valuable comments.

  2. #2
    Veteran Member AubreyM's Avatar
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    Aubrey Millard
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    AubreyM

    Canada

    Default Re: Living Room

    Overall it's a good image. If I were going to be really picky I'd choose these:
    - Ceiling lights are to bright, they are blown out, most notably the hanging light in the center and the recessed lights along the wall.
    - Sofa cushions look very hard and rigid, they look more like plastic.
    - They lights are pure white yet there is a yellow cast to the whole room, it just doesn't quite look right.
    - The color/reflection looks a little off on the silverware.
    - Adding the little details can make a big difference. Try adding things like outlets, baseboards and light switches.

    Others may have a different opinion but those are what jump out at me FWIW.
    The Enemy of Good is Better.

  3. #3
    Junior Member
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    Aashnaa Chhabria
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    India

    Default Re: Living Room

    Thank You so much Aubrey for your valuable comments. Will keep all these pointers in mind for next render. Also, would like to ask how can i get a softer looking fabric material? Thanks

  4. #4
    Junior Member ryangroves's Avatar
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    Ryan Groves
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    ryangroves

    United Kingdom

    Default Re: Living Room

    in answer to your question in your last post... to make it less rigid, try turbosmoothing and FFD box modifiers to improve its soft cusiony look in terms of its poly. Also you could look into bump maps with wrinkles/creases which will help to add that extra bit of soft realism.

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