The thing is I used to hate Boolean and Pro Boolean for the same reasons. I rarely got them right and I usually had to do extra work. So, here are some "on-the-fly" tips:
- Tightly closed meshes. Check with X-View for integrity. Useless until nothing is reported. Same for all operands.
- If one or more operands came from instancing or mirroring another object, use Reset X-Form before boolean.
- If two or more faces of two or more operands are co-planar, make sure they are downright flat.
- If one or more of the operands was scaled and if it causes problems, use Reset X-Form before boolean.
There might be some more things to consider, but this is what I came up with out of Max and in just a couple o minutes.
So, I hope this will help you an others becoming friends with Booleans.
Cheers
