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Incorporating a sink


victorbarbu
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Hi. I have these two models in the same scene.

 

Here is the render of each model:

 

v5cYx.png

 

Now, my problem is that I don;t know how to incorporate that sink in the box... Could anyone help me?

 

Info: My box is currently an Editable Poly, and I am using 3ds Max 2013.

Edited by victorbarbu
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It wasn't, earlier. Now it needs to go to Max section.

Anyway, you should puncture the opening in the box, if that's where you want to put the sink in. To get the exact punch, either trace or copy the outline of the sink as a separate object to be used as a Boolean/cookie cutter. But generally the rounded corners hide the platform below those edges, so even a rectangular cut should suffice.

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