Jump to content

Alpha white matte / halo / fringe / outline


johnharrison
 Share

Recommended Posts

Hi. I know this have been discussed several times but after A LOT of googling on the topic I find myself no wiser. Say you want to render an arch viz image with a hdri map, and replace the background in photoshop with a better suited image. I have found this problematic as there are white outlines when the alpha is applied in compositioning.

 

I use 3ds Max, vray, photoshop and I usually render to .tif files.

 

Does anyone have any solution?

outline.JPG

Edited by johnharrison
Link to comment
Share on other sites

EDIT: Both defringe, which turned out with quite horrible edges, and remove black/white matting seemed to work properly when first applying the alpha to the image.

 

When you render your images, is the HDR visible, or is the background black? Ideally you should render the background black for compositing.

 

Dean

 

I usually, if a backplate replacement is intended, render with a black background, yes. :)

 

John Dollus; That didn't seem to work very good. Which settings do you usually shift around with?

Edited by johnharrison
Link to comment
Share on other sites

shift edge in a negative amount works like defringe but with more control and allows for non destructive refinement since you don't have to actually apply the mask to the layer. decontaminate colors can also help with background color artifacts.

It also works well for painting in varying amounts of refinement in situations like tree leaves or railings.

defringe/remove matte is fast and easy but it can be heavy handed sometimes and is a destructive process since it has to be repeated if the layer updates.

here's a good intro to how to use it:

http://www.adobepress.com/articles/article.asp?p=1950633&seqNum=4

Link to comment
Share on other sites

Save as 32bit exr and choose transparency instead of alpha when importing the image to photoshop is the only way i have found to work without having to do any work.

 

If that is not something you want to do then render your image with the hdr or similar as background, if you dont want the background to affect the light and reflection just use the environment override and set it to black. You will still get halo but it wont be visible since your using the same or similar hdr as background.

 

You can also tweak the alpha with the mask options or blurring the mask and use the level adjustment.

Link to comment
Share on other sites

Exr is becoming the standard, or it is the standard, this is at least what i think and exr is pretty sweet since you can have the passes in one file and deep compositing (maybe the deep comp work in other file extensions)

 

You can try and save the tiff in 32bit and see if it works, i have just tried with exr.

Link to comment
Share on other sites

Ok, I've been looking into the EXR file format, and it's still very confusing. I say still as it's not the first time I have done so, and I gave it up back then. I was wondering if you could perhaps write a little guide on saving the files in max and opening them in photoshop, and other common issues for a first time user?

 

Do I use ProEXR from fnord? And do I use ProEXR or ProEXR EZ? I dont understand the difference, and it seems the EZ version is the only one with the option of importing the exr with transparency instead of alpha as you stated in a previous post. Also have a look at my attached image. Im thinking I might aswell export as 16 bit as photoshop dont really support 32 and I usually wont need the extra information per pixel?

 

Also; do you save the render as an RAW file, and then specify it as exr or do you save as split render? ( both in the vray frame buffer tab)

 

saveexr.JPG

Edited by johnharrison
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...