I imagine the max import process for Unity would be much the same as Blender's though (and you can try it just using the free version of unity). For example with Blender I'll just go in and move vertices or add objects etc, save, alt tab to Unity, it loads it the changes automatically, all done.
Your workflow might be slow regardless of game engine if you have to cleanup/UV map after bringing into Max each time, couldn't really comment much further.
We have created a community guide to using Unreal Engine 4 for architectural visualization. http://collidervisuals.com/guide
The goal is for us to build the most comprehensive archviz guide online that doesn’t need periodic reposts as it is updated in real-time!
To comment, select a piece of text or a pic, right click, and click comment. Text with comments will be highlighted.
To suggest changes or add new content simply edit the document. The font for suggestions is green.
We will frequently add content to the guide and we hope that you will too. This document is public, so share the knowledge and play nice!
Thank you very much for providing this.
It's a bit of a head wrecking pipeline at the moment, but in time I hope it will become more simplified.
Can I ask one thing can the Docs be optimised for mobile. Most of my reading is done on the way to and from work
Unfortunately google docs is not very mobile friendly when embedded and I wouldn't know how to optimize it. But i'm open for suggestions..
Added the french version. Enjoy!
There are currently 1 users browsing this thread. (0 members and 1 guests)