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Thread: Real Time Arch Viz

  1. #41
    Senior Member dialog's Avatar
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    Desmond Desmarais
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    dialog

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    Default Re: Real Time Arch Viz

    Quote Originally Posted by hyperfocaldesign View Post
    Not sure where the nightmare comes from doing revisions? Do you mean changes to the 3D model? I'm not so clear on how Unreal handles model importing, but in Unity for example if you make a change to the model (in 3dsmax or whatever) and save it, then alt tab over to Unity, it'll auto load in those changes without you having to think about it.
    Does UNity take Max files direct? Unreal is FBX...and the workflow has proven a bit challanging for updates.... updates happen in either Revit or SketchUp, which is then taken into 3DS Max and then exported as FBX (After extensive cleanup and UV Mapping) and then to Unreal.

  2. #42
    Junior Member hyperfocaldesign's Avatar
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    Jay Weston
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    Default Re: Real Time Arch Viz

    Quote Originally Posted by dialog View Post
    Does UNity take Max files direct? Unreal is FBX...and the workflow has proven a bit challanging for updates.... updates happen in either Revit or SketchUp, which is then taken into 3DS Max and then exported as FBX (After extensive cleanup and UV Mapping) and then to Unreal.
    I'm not 100% sure as I use Blender. You can see the manual here though for max files: http://docs.unity3d.com/Manual/HOWTO...ObjectMax.html

    I imagine the max import process for Unity would be much the same as Blender's though (and you can try it just using the free version of unity). For example with Blender I'll just go in and move vertices or add objects etc, save, alt tab to Unity, it loads it the changes automatically, all done.

    Your workflow might be slow regardless of game engine if you have to cleanup/UV map after bringing into Max each time, couldn't really comment much further.
    Jay Weston
    Hyperfocal Design
    www.hyperfocaldesign.com

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