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Onyx treestorm trees with wind. Collapse and VRay proxy possible?


Tommy L
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Title says it all, I know animated mesh is possible with Vray Proxies. But is it possible to collapse the animated trees using a mesher and retain the wind dynamic animation?

Perhaps Point Cache modifier? If anyones done this Id be interested to hear their experience before running down a blind alley,

Thanks,

Tom.

Edited by Tommy L
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  • 1 month later...

I know this was from four weeks ago.......and i think there is another thread where we've had a similar chat......but it is possible to just create an animated proxy directly from an animated tree. Just the normal way of creating a proxy. The .vrmesh will be pretty big, depending on the animation length!

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sorry i didnt answer your question...

the vray proxies get huge and unwieldy

we only used the animted ones are foreground 'hero' plants. not sure what our issue with vray proxies was some kind of network thing :-\

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