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Vray Shader Color Slots and Vray Color Map


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I have just a quick question hopefully someone can answer for me. I am being told that when a vray shader is loaded the color slots are still 3ds max color slots and that they will not be interpreted correctly for gamma 2.2. I am suppose to use a Vray Color Map, which just seems odd to me. It seems like Vray Color Map is for putting a Vray color into another programs shader, such as a default 3ds max shader using a Vray Color Map. Is there any real benefit to using a Vray Color Map in a Vray Shader? and I am being told to use this for the reflect and refract slots too. It just seems like adding an extra unneeded step.

 

Thanks

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