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Rendering Ruins and old buildings


pemberaidembetembe
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Hi

Im a final year architecture student doing my dissertation on an archaeological site.

I've modeled the ruins in ArchiCAD and renders in Artlantis, but cannot get the textures to look "dirty" and old. My supervisors say it looks wrapped in wallpaper!!! How do i achieve rustic brick and dust?? Any good examples out there of 3D ruins would help!!!

thanks

 

Software: ArchiCAD, Artlantis, Revit, Sketchup, Photoshop, 3D Studio max

Cinema4D(still learning it)

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Any video game would have good reference, just off the top of my head the latest Tomb Raider has some great environments to check out. Gears of War, The Last of Us, and the list goes on and on.

 

The key to dirt and grime in your textures is putting that where it belongs. Just don't slap a dirt map on your texture and call it a day. Put the wear and tear where it would happen in real life.

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Google image search is your friend. I would bet that searching for "Tomb Raider Environment art" would yield results that are 24.35% porn free. Beyond that, just go out and look at the real world. There is decay, grime, wear and tear everywhere.

 

Links from game environment artists: http://wiki.polycount.com/CategoryEnvironment

Urban Decay examples: http://photo.tutsplus.com/articles/inspiration/80-impressive-examples-of-urban-decay-photography/

 

Post an example of what you are working on so maybe some better direction can be given.

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