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Memory problem with Large Vegetation scatter


Sketchrender
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Hi

 

I have a very large landscaped garden project.

I have 12 specious of planting and trees.

It is crashing out all day.

I have stripped and Proxied then scattered the plants.

 

I am using Multicatter, and I am wondering is it a memory problem from my end or the plugin.

 

I am using a mixture of 2 evermotion trees and ibushes.

 

I have 20gb built in to the machine.

 

 

Advise would be grateful.

Thank you .

 

 

Phil

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did you try to render with Multiscatter off??

Also evermotion trees are very high polygon, if in your shot the trees are in the background you should try to use a lower polygon option.

Check the materials too, the double side material or translucency is not much visible from far away.

Also there is a strange bug in Multiscatter that it crash if you are using regular Normal map shader, you should use VRay normal map shader.

Lets us know how it goes ;)

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Yep the presets are amazing and the handling of large trees and flowers, have been excellent.

I am never going back, AND I have to say the consistent upgrading of the plugin what I am impressed with.

I would invest in Railclone only the whole slate interface puts the shivers up.

 

 

Modo are the same, I don't use it, but you have ask why Autodesk don't release more updates, considering how small the updates are.

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Evermotion 3D trees are very detailed and very heavy in geometry. I'm using ForestPackPro (my best investements too:) ). If i have large areas ( 1km x 1km area) - than i'm using 3D Mentor Trees - less polys, very good looking. And in many cases i'm preparing 3D trees by myself because i want to have full control over polygons count in my scene:) What species are You using in Your scene? You wrote "12 species".

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