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Extreme noise in VrayLighting pass


thomascoote
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Hi all,

 

I've been having some trouble with getting rid of noise in my internal renders. External renders come out fine because I rely mostly on GI for the lighting, but using VrayLights on an internal office I'm working on produces huge amounts of noise, which is isolated to the lighting pass.

 

I've made sure the lights don't intersect geometry, I've raised the light subdivs, all the way up to 1000 even and it makes zero difference, I've swapped my original sphere lights out for plane lights, reduced to intensity way down and compensated using the exposure settings... I can't seem to get rid of the noise no matter what I do.

 

Does anyone have any tips or ideas for getting rid of this noise? I'm using a white VrayMaterial with no reflectivity as an override whilst I get the modelling and lighting set up.

 

Thanks!

 

Light_settings.jpg

Lighting Pass.png

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