![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
President/Founder
|
I've got an animation where I'm going to need to simulate Bokeh with some foreground lights in a night shot. For DOF in the past I've been using Combustion, but I think it just applies a blur and does not really do Bokeh. I'm using Vray and I suspect that using rendererd DOF would properly simulate this, but obviously I don't have access to 2000 nodes to be able to actually do rendered DOF and get it done before 2007.
Anyone else know how to do this? Can Combustion do Bokeh?
__________________
Visit the NEW CGarchitect Visualization Shoppe My Flickr Pics My LinkedIn Profile |
|
|
|
|
|
#2 (permalink) |
|
Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 3,912
Name: Travis Schmiesing |
for slow people like me.... http://www.kenrockwell.com/tech/bokeh.htm
__________________
Travis Schmiesing |
|
|
|
|
|
#4 (permalink) |
|
Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 37
Posts: 2,265
Name: Iain Collins |
There was an article on advanced lighting techniques in 3D World magazine about a year ago and I'm sure it listed the renderers/programs that could do bokeh.
I'm not at home but if any of you have your back copies to hand........ |
|
|
|
|
|
#5 (permalink) | |
|
Veteran Member
|
Quote:
Jeff Low-tech wins the day...texture map. Use a self-illuminated map centered on the light and track it to the camera. If you really want to get fancy have it mapped with an animation, so the light bloom changes or vibrates over time. Simple, effective, renders just as fast as regular. |
|
|
|
|
|
|
#6 (permalink) |
|
Junior Member
|
personally i'd stick with combustion.
if you dont have time to wait for a painfully slow render (the only way to get true bokeh), then its all about the post process. its not hte 'best' result, but it will payoff quite handsomely as compared to the alternative. |
|
|
|
|
|
#7 (permalink) | |
|
President/Founder
|
Quote:
__________________
Visit the NEW CGarchitect Visualization Shoppe My Flickr Pics My LinkedIn Profile |
|
|
|
|
|
|
#8 (permalink) | |
|
President/Founder
|
Quote:
__________________
Visit the NEW CGarchitect Visualization Shoppe My Flickr Pics My LinkedIn Profile |
|
|
|
|
|
|
#9 (permalink) |
|
President/Founder
|
Slightly off topic, but why must rendering applications have controls for DOF that have nothing to do with how an actual camera works? You should be able to simply set the lens type you are using, set the aperature and the focus point. None of this Center Bias, Rotation etc etc crap. Even Combustion is lame this way too.
__________________
Visit the NEW CGarchitect Visualization Shoppe My Flickr Pics My LinkedIn Profile |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|