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HQ Cars for large Carparks


Sketchrender
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Out of interest, why do you prefer to do everything in "one model"? I guess it depends on your GPU, but those HD cars can really cause a viewport to chug, and munch a lot of RAM in your scene. I save cars as V-ray proxies (*vrmesh) into their own scenes, and then xref those scenes into the main scene.

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Out of interest, why do you prefer to do everything in "one model"? I guess it depends on your GPU, but those HD cars can really cause a viewport to chug, and munch a lot of RAM in your scene. I save cars as V-ray proxies (*vrmesh) into their own scenes, and then xref those scenes into the main scene.

 

ForestPack + Proxies = :) :)

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  • 2 weeks later...

Richard

Apologies for not getting back to this sooner.

The reason is that I have clients that I would have on average a 2-3 turn around for very large master plans.

So I have everything in the model, a lot of REF files for trees, cars, people and if the buildings are big Each build separated out, as they change and I just do that on that file and go back in to a master file of Lights and cameras only.

Everything is refed in to that.

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