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Ty Hedfan: interactive real-time demo for Oculus Rift


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Studio/Institution: IVR NATION
Genre: Other
Software: Unreal Engine 4
Website: http://ivrnation.com/
Description:

Ty Hedfan is a real House in Wales and won a Royal Institute of British Architects award in 2011.

 

I worked for plans and photos I found on internet so this is an accurate 3d model of the house (you can see the comparison between Unreal Engine and photos).

 

Thanks to the Oculus Rift, you don't need to go to Wales anymore to visit the property

 

I used the VR template blueprint in order to have a proper body and to have the feeling you are really inside the house.

 

I made also the programming in order to have all the lights and doors working (see second video).

 

Real time global illumination is not yet ready in UE4 so I had to make a daylight version and a night version.

 

Feel free to give me your feedback!

 

https://www.youtube.com/watch?v=1AA46dESsSk

https://www.youtube.com/watch?v=RMdbNVE4k5k

 

 

Ty_Hedfan_Bathroom.jpg

Ty_Hedfan_Sink.jpg

Ty_Hedfan_Shelf.jpg

Ty_Hedfan_Table.jpg

Ty_Hedfan_Kitchen.jpg

Ty_Hedfan_Stairs.jpg

Ty_Hedfan_Entrance.jpg

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  • 3 months later...

Hi guys i just got the gear vr and s6 and having troubles with the cube6x1 output. standard panoramas seen to view just fine but when i render the output using the cube6x1 i get wird pinching on the ceiling and floor when viewed with orbx viewer. any ideas? does the render output size ratio need to be somethibg specific? I know with standard panoramas it needs to be 2.0 but not sure with the cube6x1

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