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HDRI rotation animaton: GI settings


Tom Bussey
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I have created an animation with a rotating HDRI map. The only other animated element is the camera.

 

Can I collect Light Cache, Irradiance map, both or neither, or Brute force/brute force likely to be the fastest way to go?

 

The sequence is about 1850 frames long and the camera takes a winding path, turning about 270 degrees around a housing estate and starting from an aerial view point. I'm using vray 3 / 3DS 2014.

 

Thanks.

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  • 4 weeks later...

I used a static HDRI with a rotation for a short clip. It worked out fine for the intention. Looked like the clouds were moving slowly and the light changes were subtle. I had a direct vray light which didn't move. As long as the clip is short - few seconds - it can work.

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