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Another Revit import question


philvanderloo
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Has anyone figured out the best way to bring files from Revit into max 2016, (Vray 3.20.1)?

It's been so inconsistent for me and, even when I do get the model into max the geometry is really bad.

Since loading max 2016, every time I try to reload my revit file I either get a message saying the fbx file is empty, or the file loads with autodesk default materials and all my vray materials get wiped out.

I always make sure to select keep 3ds max materials procedures on reload, and Keep 3ds max scene materials assigned on reload.

I usually end up combining by revit material because that always worked best for me in the past.

But since loading 2016 and VRay 3.20.1, I can't seem to get it to work at all.

The second part of my question is- If I could edit the Revit geometry better in max, I wouldn't have to keep editing in Revit and reloading. But when I try to select one wall, (or any other single object), to change the geometry,

ALL the walls are selected and I can't figure out how to edit as needed. There is no option to "convert to" anything. It's an editable mesh and unable to be selected on it's own.

Thank You

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To me using FBX link, merged by Family is the way to go, when I used by material I had the same issue that if someone add a new wall or family with some new material it will break the link. not sure why or how, it just happens. it is Autodesk after all right? ;)

 

Using FBX and link first while the designer make his mind, after the design is"done" I merge the file.

 

While it is linked you can add a Mesh modifier in top of the mesh and then you can use sub object selections to do changes.

Other time I just use FBX link and then right away I merge the scene, even though sometimes I know that changes will come but to be honest since the Architects are thinking in other matters and not in do a nice modeling for Visualization most of the time the models are full of crossing wall un-joint ceilings and other crazy stuff. I rather go through the re-import and link than delink with the limitations of linked files.

Of course your mileage will vary depending of the scale of project.

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