Jump to content

Help!! Muddy/Shadowy Edges on White Model in Mental Ray


stephendiebold
 Share

Recommended Posts

So I am having some difficulty with getting clean edges to render in my scene and am looking for guidance in how to solve it easily.

 

I am using a skylight and some target spotlights to light a mostly white model with a mental ray arch & design semi glossy material. And for some reason, when I render the edges are showing some nasty shadows/dark spots along the edges. Why is this? I have found that by raising the final gather precision to "Very High", it eliminates these shadows, but the render then takes forever. And at work, I can't afford this time. I am including a screenshot of some of my render settings.

 

Settings_zpsdzsoi4qx.jpg

 

Bad%20Edge%2002_zpshpbhiojk.jpg

 

Bad%20Edge%2003_zps9b13stxc.jpg

 

Bad%20Edge%2001_zpszvkfmukh.jpg

Edited by stephendiebold
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...