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Reduce primary bounce


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Or you could look at the problem, figure out what's happening and do it properly?

 

My initial reaction would be to check materials (is it too white?), then lighting (have I got a spotlight directly lighting the table top?), then reflections (is the table reflecting the window / sky?).

 

Messing around with GI bounces will lead to less realistic / accurate results, much in the same way scalling objects because they don't look "right".

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