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Need help finishing toon shader


craigmonroe1
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*See attached image for workflow*

 

I'm exploring non photo-realistic rendering and first up is a "toon"/halftone pattern shader.

 

I'm having trouble getting the black outline to occupy the entire edge of the geometry. There's a weird cut-off on the z axis and no outline closet to the camera. I've tried many different falloff types, falloff directions, and gradient maps.

 

Any thoughts?

toon_workflow_01.jpg

cell_shade_wip_04.jpg

halftone_wip_01.jpg

Edited by craigmonroe1
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No, I've never seen that tutorial until now. Thanks for the link though.

 

I knew falloff or gradient ramp would work for color transition, followed by a sharper falloff for the outline. Getting the correct direction for the contour lines and actually seeing sharp color transitions are the hard parts. Thinking critically about how shaders and maps work has been the biggest thing I've learned recently from guys like Austris from Viscorbel and Grant Warwick.

 

I successfully did it with Mental Ray back in college using contours in the mental ray connection. Check it out below. I still have the original files too.

Preview .jpg

Preview 2.jpg

Preview 3.jpg

Preview 4.jpg

Edited by craigmonroe1
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