Closed Thread
Results 1 to 3 of 3

Thread: is there a way to import sketchup without triangles in to maya?

  1. #1
    Junior Member
    Join Date
    Nov 2015

    j rob
    Forum Username


    Default is there a way to import sketchup without triangles in to maya?

    I have tried several different inporters and none of them can give me the geometry i need so i have to remodel in maya.

    some questions- what is your workflow if you model in sketchup and do you have to clean up the models a lot?

    anyone use booleans for animation. it doesnt work with the sketchup geometry.

    does anyone model entirely in maya? if so whats your work flow- plugins etc?

    Any responses appreciated, thank you

  2. #2
    Junior Member
    Join Date
    Sep 2015

    Marti Zanden
    Forum Username

    Default Re: is there a way to import sketchup without triangles in to maya?

    I work in Maya but I've never imported Sketchup models. I have however imported numerous files into Maya: DWG, DFX, OBJ, FBX

    With all of these files it is always necessary to do some adjustments in Maya. Some models more than others. Most of the time they come in with triangles but there is an option to quadrangulate the mesh (at least there is one in Maya 2016). The option is located in the mesh dropdown menu. This works pretty good but most of the time it leaves a couple triangles that need to be cleaned up by hand.

    I do use booleans quit alot but never for animation. Booleans can however be a pain to clean up. As for it not working on sketchup geometry I can't tell you exactly why but booleans need clean geometry to work so that could be the problem. Geometry needs to be quads or triangles.

    I work entirely in Maya. For the most detailed models that will be close up in the final render I start with a low poly model and then use smooth (1 or 2 itterations) to get a nice smooth model. I don't use any plugins. I can tell you more of my workflow if you have specific questions.

    Hope this helps a bit.

  3. #3
    Veteran Member Ernest Burden's Avatar
    Join Date
    Apr 2002

    Ernest Burden III
    Forum Username
    Ernest Burden

    United States

    Default Re: is there a way to import sketchup without triangles in to maya?

    FBX, Collada (DAE) and OBJ should export from SketchUp with nGons. Then its a matter of setting your importer correctly. I don't use Maya, but often use those formats from SketchUp to Cinema4D. Actually, now C4D opens .SKP directly, so no need for intermediate formats.
    Ernest Burden III
    architectural rendering.

Closed Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


Similar Threads

  1. Import 3D autocad to sketchup
    By michaelaivanova in forum Other Visualization Software
    Replies: 5
    Last Post: August 6th, 2014, 03:47 AM
  2. SketchUp 8 import to Max 2011
    By architectandy in forum General Discussions
    Replies: 2
    Last Post: March 23rd, 2011, 05:07 AM
  3. CAD (.STEP) to Maya IMPORT - Tutorial and Questions
    By Joghurt in forum Other Visualization Software
    Replies: 0
    Last Post: December 8th, 2010, 05:23 AM
  4. Sketchup import issue
    By Greg Law in forum 3ds Max
    Replies: 3
    Last Post: August 17th, 2009, 06:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts