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material that makes snow texture sit on top of objects?


stayinwonderland
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I saw an artist post this on facebook today: giphy.com/gifs/PLeIJ9338S3SM

 

his post said: "Went a bit into learning UE4 today, made a simple rock/snow material based on world position (no matter how the object is rotated, the snow will deposit ontop)."

 

and I wondered if there was a similar material in 3ds max (I'd be rendering in something like Vray) that could do this. Not just the top/bottom material which I'm guessing would cover a certain percentage along an object's height, but something that always landed on top-facing parts?

 

I would also use a 3d snow script too but right now I'm talking about materials.

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A mix map/Blend material with a falloff map in the mix/blend amount slot.

The falloff type set to towards away and its direction to world Z axis

Using a sharp mix curve produces a distinct edge between snow and no-snow

The world Z alignment takes care for the snow staying always on top, even when you rotate the object in question...

 

You can use the mix map to mix materials or map. Even put some displacement in the snow material to give it some thickness. Though by the nature of the falloff, the displacement would only appear vertically

 

heres a quick Max 2014 scene

 

SnowTest.jpg

SnowFalloffMap.zip

Edited by spacefrog
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