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Vray Environment HDRI dropoff on round edge


jeremyfish
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Hey guys, new here. Working on this label for a client and they want some unrealistic lighting. I edited my HDRI map so I could make my own "reflections" My material is reflective, hdri map is set to spherical. For some reason as soon as the first edge of the first polygon that starts the smoothed corner comes the reflection of the HDRI is completely cut off.No matter what, if I move the edge or cut down the polygons the cutoff moves farther away. I have tried modeling the object differently, with and without smoothing and always the same result. Any ideas would be greatly appreciated.

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Edited by jeremyfish
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