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VRay; Dirt Map and Diffuse. Urgent Issue.


jackoreilly
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Hi all,

 

Please could you help. I am trying to create and effective brass. I am doing this in principle by having a black diffuse colour (for the reflections) on the surface;a reflective layer with a falloff map for a range when material changes, and a Glossiness of 0.7

 

Attached is a screenshot of current issue.'Side two' shows promising results, black reflections etc.However as you can see it does not pick up the table lip profile. In order to get this shown as in Side 1 I had to add a dirt map to the diffuse layer (which was the black reflections) however this then cancels the effect of the black reflections.

 

I have tried two diffuse layers one for dirt (in the transparency slot, and one for the black reflections to allow one to bleed through. However, this has not worked at all)

 

I hope this makes sense. Any urgent help would be so appreciated.

 

Thanks.

 

Edge Detail.jpg

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