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Best procedure to prepare models for realtime engines


aristocratic3d
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HI,

First of all thanks for reading the post. Sorry for posting in two different forums. But I am not sure which could be the right forum for the post.

 

We have been producing furniture for real-time engines and for websites (product visualization) etc.

 

What we do is (for this style of projects)-

-create high poly models inside 3ds max

-and then create a lowpoly version out of that highpoly model.

-and then bake the highpoly geometry into the lowpoly model by creating a normal map out of that highpoly model.

 

we feel that the process is quite time consuming. We have recently quoted a project.

But we really need something faster to save our face.

 

We need shadow baked diffuse, specular map, AO, normal map.

 

And the last question is- is there any way to fake the fall off effect? As "fall off" works based on viewing direction. I assume that is something need to be built in into the engine the lowpoly models will be viewed in? Is there a way to bake "fall off" info/parameter for a particular engine?

 

Need help from experts. :)

 

Thanks again in advance!

Abdullah

Edited by aristocratic3d
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