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Delete by collision


wuannone
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I've got a plane with spheres on it (about 100). I want to animate a deflector or a big sphere moving over the plane and deleting all the spheres that it is colliding with. I couldn't find any script for this. Does max have this built in?

 

I first tried it with pflow spawning spheres on the plane (lock on emitter) and then put a collision object to it. Somehow thats not doing anything. The spheres won't be deleted. The only way I get them deleted is when I add a Speed object to it and as soon as the spheres are flying and colliding with the deflector they will be removed.

 

Don't know how to solve this simple question... :o:confused:

 

Hope you can help...

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