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UE4 Assets Collection


mainframe
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Hello guys,

 

I see a interesting shift towards realtime Arch-viz...especially with UE4.

Quite impressive what this engine and of course talented artists can do.

 

besides my daily job in archvis I am also selling stockmodels on Turbosquid.

Lately I began converting my 3dsmax+vray assets into Unreal Engine 4 assets.

 

attached you find the link to my catalogue...c&c welcome

 

thanks and best regards

Wolf

 

http://www.turbosquid.com/Search/Artists/cgwarehouse?keyword=&include_artist=cgwarehouse&sort_column=A7&sort_order=desc&file_type=1019

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I had those models already finished for 3dsmax so it was easy to convert them to ue4.

Also the majority of those models are from well known designers or brands.

The one you pointed out is from Magis...which is actually quite well known.

 

If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture.

 

But you are right...it is a unique model... :o)

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I had those models already finished for 3dsmax so it was easy to convert them to ue4.

Also the majority of those models are from well known designers or brands.

The one you pointed out is from Magis...which is actually quite well known.

 

If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture.

 

But you are right...it is a unique model... :o)

 

True, but my comment was more of the line that, I don't see many people producing this type of furniture.

That actually we use all the time.

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How do you have your materials defined?

If it's a set of textures, You could consider importing them to Substance Designer. It can pack them into a '.sbsar' form that works as a drag'n'drop for Unity, with texture channels properly shuffled. Their Asset Store is a huge market, offer of archviz models is quite scarce at the moment.

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The "problem" is that I have joined the exclusive program at Turbosquid. I am actually not allowed to sell my assets anywhere else then Turbosquid.

 

Right now the assets and their materials/textures are set up for use in UE4...there is is really just drag and drob in the content folder.

(Migrate feature)

 

I will check out Unity and its license system.

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I am working on a script that does at least the export part automatically.

 

"Savvy"

TS knows what I am "heavily" investing in UE4 and I am sure their staff also reads most of the forums focused on that topic. I signed an exclusivity contract which prevents me from selling anywhere else...I can only sell through their platform.

I just dont want to risk to be banned from TS.

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