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Thread: UE4 Assets Collection

  1. #1
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    Default UE4 Assets Collection

    Hello guys,

    I see a interesting shift towards realtime Arch-viz...especially with UE4.
    Quite impressive what this engine and of course talented artists can do.

    besides my daily job in archvis I am also selling stockmodels on Turbosquid.
    Lately I began converting my 3dsmax+vray assets into Unreal Engine 4 assets.

    attached you find the link to my catalogue...c&c welcome

    thanks and best regards
    Wolf

    http://www.turbosquid.com/Search/Art...file_type=1019
    fco3d likes this.

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    Senior Member komyali's Avatar
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    Default Re: UE4 Assets Collection

    any discount to old cgarchitect members? also some models have too much polygons...

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    Default Re: UE4 Assets Collection

    Thanks for your feedback.
    I will keep an eye on the polycount. Some were tricky to reduce from the original hires mesh and keeping the shape and details.

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    Default Re: UE4 Assets Collection

    I would recommend to do a more 'traditional' furnishing.
    Not sure how many people will use this type of seats any ways.
    Other than that is a great idea.
    Unwraping is a real pain in the neck when you have limited time.
    "It is good to renew one's wonder"

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    Default Re: UE4 Assets Collection

    Quote Originally Posted by komyali View Post
    any discount to old cgarchitect members? also some models have too much polygons...
    how old are you? that you are asking for senior discount already
    "It is good to renew one's wonder"

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    Default Re: UE4 Assets Collection

    I had those models already finished for 3dsmax so it was easy to convert them to ue4.
    Also the majority of those models are from well known designers or brands.
    The one you pointed out is from Magis...which is actually quite well known.

    If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture.

    But you are right...it is a unique model... )

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    Default Re: UE4 Assets Collection

    Quote Originally Posted by mainframe View Post
    I had those models already finished for 3dsmax so it was easy to convert them to ue4.
    Also the majority of those models are from well known designers or brands.
    The one you pointed out is from Magis...which is actually quite well known.

    If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture.

    But you are right...it is a unique model... )
    True, but my comment was more of the line that, I don't see many people producing this type of furniture.
    That actually we use all the time.
    mainframe likes this.
    "It is good to renew one's wonder"

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    Veteran Member nicnic's Avatar
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    Default Re: UE4 Assets Collection

    would you consider a unity collection as well?

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    Default Re: UE4 Assets Collection

    not really...sorry.
    at least not nativly for Unity.
    UE4 is free so it is easier to create contant.
    but I uploaded FBX files for most of the assets...though without textures.
    The assets are really set for UE4 now...sorry.

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    Default Re: UE4 Assets Collection

    How do you have your materials defined?
    If it's a set of textures, You could consider importing them to Substance Designer. It can pack them into a '.sbsar' form that works as a drag'n'drop for Unity, with texture channels properly shuffled. Their Asset Store is a huge market, offer of archviz models is quite scarce at the moment.

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