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Good ideas on how to achieve this....


CliveG
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Whilst uploading this pic for another thread (glass blocks) I may as well ask the question as to how best to achieve a rather crazy look for this space.

 

I want a large pipe to appear to crash through one of the walls (like a tunnel boring machine would) but with dozens of smaller pipes snaking out of the end of this large pipe with fibre optic lights pointing in all directions kinda like a "Medusa hair" sort of thing?

 

I could just tediously model it up and end up with it looking very contrived, but for a start I'd like to keep a modifier stack so I can re-use / amend later and I don't really want to spend hours with the bend modifier and all that laboriously moving each strand and making sure it doesn't interfere with another - probably ending with zillions of poly's too.

 

I want some sort of 3d random noise, that won't cause collisions and will maintain the roundness of the tubing too.

 

Any good ideas...

 

WIP.jpg

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rayfire is what you need my friend. its built exactly for this - breaking things, blowing things up, its GPU, its beautiful, easy to use and its free. (for the tunnel bore part)

 

http://rayfirestudios.com/

 

 

pipe generator

http://www.scriptspot.com/3ds-max/scripts/pipe-generator

 

pipe maker

https://jokermartini.com/product/pipelicious/

 

debri maker (my favourite)

Edited by redvella
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