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Converting multiple .max files?


williamek
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Hi!

 

I have a massive library of .max files that I need to convert to a format that can be read by Maya.

 

There are way too many files to go through them one by one and convert them manually, so I'm wondering if there's a way of converting multiple .max files to something like obj, fbx, ma or mb without having to go through and do it all manually?

 

Cheers!

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I would look at Project Manager by Kstudio

 

https://3d-kstudio.com/product/project-manager/

 

We converted our entire library from vray to corona using this plugin, removed missing plugins and re-linked all missing textures at the same time. (over 90,000 max files)

 

Took about 3 days, it opens each file and does the list of things you chosen (you can run additional scripts you have in your own library too)

 

Hope this helps

Edited by redvella
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for architecture yes. Its still great for product renders and vfx stuff (easy to render characters and cheat FX)

 

Corona changed my entire way of working, I focus entirely on design now - I haven't even looked at a render setting in 6 months, light/material subdiv, no tweaking fake GI bounces, no camera setting/exposure adjustments (all tonemapping done in VFB)

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Yes. I was an avid vray user since 2007, and Tech Director for an animated series for 2 years - studying vray and tweaking it for our pipeline etc.

 

These days simplicity gets my attention, I want results, I want them now and I dont want to search forums or adjusting settings learning how to fix things (I think ive read spot3d entire manual 3 times over - never once for corona). And you are correct, Brute Force takes out a lot of the pain. Again, its about workflow - I think if vray works for you, you should use it its brilliant software and its optimized very well now.

 

Previously I would have never switched renderers mid production - but thats exactly what we did because at that point I could see the benefits. Our workflow requires clients/directors adjusting lighting, material and post production changes on the fly, having the tonemapping/lightmix in Corona realtime enables us to deliver quickly with high quality. Its personal preference really, I think they are both powerful in their own ways - however when you have that eureka moment after 10 years of dealing with technical issues - its quite a relief.

Edited by redvella
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