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Atelier ArchViz


emmanuelrobert
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1503263712.jpg

Studio/Institution: Personal works
Genre: Other
Software: Archicad 19, Cinema 4D R17, Octane render V3
Description:

Hello everyone,

 

My name is Emmanuel, from Paris, and this is my first WIP on the forum of CGARCHITECT.

Graduate in Architecture, I work for nearly 13 years, and today I would like to work in architectural visualization.

But for this, I must progresses, because I am well aware that I have big gaps.

I will post here my WIP, for your advice and criticism.

 

This first scene was modeled on archicad. My goal, not only on this picture, is to progress rendering and post-production. What would you change in the record, and what would you add in post-production?

 

The first image is an octane rendering, from C4D + post-prod. I used an HDRI sky for lighting

 

The second is rendered in Archicad 19

 

Thanks for your help.

tpfe 20170115 - Image # 5mod.jpg

tpfe 20170110 - Image # 4.jpg

Edited by emmanuelrobert
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Perhaps the easiest way to start out in post production is to find some photography online, or even a well done rendering, that you would like your image to look like. Place it in your rendered image on the top layer, and then add adjustment layers on your image, paying close attention to the color and brightness of the sky, color of the grass, intensity of the shadows, color of the concrete and building materials. If you rendered out a Material ID pass, selecting these elements should be easy. Go item by item and adjust them. Then for the next rendering project try to figure out how to adjust some of those elements in the software to lessen you post production time. Work on your materials and camera settings and even the post production settings and adjustments your software may have. After a while you will have your materials and lighting closer and closer to the final look you like.

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Hello everyone,

 

I continued to work to improve my rendering, trying to take into account your remarks.

For this new version, made this time in Cinema 4D R17, I tried to give an atmosphere (the lack of atmosphere is one of the criticisms of the first pictures). The stage lighting is generated by an HDRI.

Soiling of the court in postprod, but I'm not a fan, I would add directly in C4D. By cons, adding cracks on the floor in photoshop does not go too bad, right? I will add maybe some leaves, but not satisfied on toshop for now.

I also added personal moving, but maybe I should apply a directional blur in photoshop, to accentuate the displacement effect.

 

 

For now, my attempts at improvement are still modest, and I still have a lot of work.

tpfe 20170125 - Image # 2 C4D.jpg

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Looking better, something else you could do is frame the image better, tilt the camera up so that the curb touches the lower right corner of the image and show more sky and the trees. The road does nothing for the image, replacing the sky with some light clouds in photoshop, or with an HDR with clouds may help.

 

Something like these, brightened slightly:

http://1.bp.blogspot.com/_iACgs06R9Xs/S9-brOYTS-I/AAAAAAAADCs/HPMyskDD9Ts/s1600/_05032010_185258-780869.JPG

http://www.jessicadelfino.com/wp-content/uploads/IMG_0827.jpg

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Hello,

 

That's what I understood. You had been very clear, do not worry.

 

I continued to work on my rendering.

 

Change the framing to less see the pavement and more sky. Change of sky in background (But much more timid than yours).

And a postprod attempt directly into C4D, not a really successful one. Added displacement and normal map on the forecourt to give more relief. Here too, not a frank success.

 

Sure, it's not a final rendition but a screenshot of rendering in the viewport, but it's not conclusive.

 

Then return on octane.

Again, not finished rendering. The computer crashed during the night, so I restarted the calculation this morning, and since it was not finished before my departure to the taf, I there also made a screenshot (which explains the noise ), With some postprod.

 

 

Compared to the previous rendered C4D, rendering octane offers a more realistic light, right? In my opinion, digging in this direction is more promising.

 

But what a hassle with Octane is that my Mac Pro plant regularly when I run the calculations. And for now, I can not afford to change computers.

Capture d’écran 2017-01-26 à 23.30.13.jpg

tpfe_20170127_-_Image_#_1_Octanepass.jpg

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Hello,

 

Yes, you're right. I do not yet have this automatism to work with reference images.

 

For the sky, and the general luminosity of the scene, I would like to arrive at this result. But I still can not adjust Octane render, so that the sky HDRI is not overexposed, (and therefore see the sky and not this white mass) while maintaining sufficient overall illumination.

Capture d’écran 2017-01-31 à 17.29.41.jpg

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  • 6 months later...

Hello everyone,

It had been a long time since I had posted anything. A 24-hour day is really not long enough :D

 

I have not abandoned the idea of reconverting myself in architectural visualization (even if it is not won), then for that, I turn to Vray, since it is the most requested app in the ads, employment. In fact, it is the couple 3DSmax / Vray that is in great demand, but I do not have enough time to learn 3DS (already that I just have time to learn Vray) and no PC in addition.

So here is a first try rendering with Vray.

 

What do you think?

 

For this exercise, I tried to change method, so I have some reference of ambiance and quality of rendering that I would like to achieve:

 

http://www.cgarchitect.com/2017/06/3d-rendering-of-a-villa

 

http://www.cgarchitect.com/2017/06/residential57

Menou20170819light.jpg

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