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How to create Proxy with Arnold renderer


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Hi,

I'm interested in knowing how to create Proxy objects with Arnold renderer, using 3ds Max 2018. What is the best way to optimize the polygon counts?

Thanks!

Edited by kuruminishioka
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Hi there,

 

You could check out the following webpage https://support.solidangle.com/display/AF3DSUG/An+Introduction+to+Procedurals

 

Alternatively, use SiNi Software's universal proxy, PROXSI which supports Arnold in 3ds Max 2017. It's more advanced than Arnold's work around procedural approach as the proxy keeps its X,Y,Z coordinates. More here http://www.sinisoftware.com/products/plugins/proxsi

 

Cheers,

Nigel

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