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Is it possible to instance materials?


jackarnold
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Hi all,

 

In a scene I'm working on I have 5 jpegs plugged into their own CoronaLightMtl.

 

zS4oSdY.jpg

 

I want all the CoronaLightMtl nodes to share the same parameters, emit light, intensity, visibility etc. But don't want to update it 5 times every time I tweak something.

 

Is there a way to instance the materials so they all update, but can have different bitmaps plugged into them?

 

Thanks in advance.

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Not sure if instancing materials is possible, but a workaround with vray would be to use a multisubtex (instead of multisub material). I suppose all your materials are to be mapped onto backplate geometry? If so you could collapse the uvmapping, join them all into one editable poly with different material IDs and apply a material with a multisubtex.

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yes but havent tried with corona lights , in theory it works

 

i do this with color correction. if i have 5 leaves and want them all desaturated by 50% then ill instance the color correction, but have non instanced bitmaps within them. works like a charm

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