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Thread: Things are changing

  1. #31
    Veteran Member Ernest Burden's Avatar
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    Default Re: Things are changing

    Quote Originally Posted by Maxer View Post
    Jon these are all great points!
    Yes, thank you.
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    Default Re: Things are changing

    The bird library is still very limited. But come on, the quality is not that bad. Most clients do not need better quality than this. It is not photorealistically perfect, but general people would never notice the errors in the internal maps, or badly positioned tiles. A video like this can cost 1/4 of a video rendered in 3ds Max. It can be done at 60 fps on a home computer, it does not even need renderfarm. With a few months of study, anyone produces such videos on Lumion. In other programs, learning in the configuration of materials, lighting, cameras, animation certainly takes a few years to have quality.
    I think this is a video standard that tends to grow a lot from now on, both for the agility and cost-effectiveness that customers require.

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    Veteran Member Ernest Burden's Avatar
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    Default Re: Things are changing

    Quote Originally Posted by rodolfotanno View Post
    ...I think this is a video standard that tends to grow a lot from now on, both for the agility and cost-effectiveness that customers require.
    Whether you run a realtime display to video or render frame-by-frame at four minutes per, you still need a good model and good 'environment' and camera work. That is where most of the cost of an animation comes in--at least when I'm pricing them. There cost of having some computers running day and night running frames is fairly low. But it lengthens the delivery time, which is often the sticking point with clients. Once they've green-lit the work they want it yesterday.

    So my interest in workflows like Lumion is less about offering dumbed-down work, it is about offering my usual quality of work faster, and not so much less expensive. Having said that, I do not do a lot of animation because I'm too small for the scale of work clients need when you have a full package of stills and animation. It would take me months. Anything that speeds up delivery makes me more competitive with the big studios.
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    Default Re: Things are changing

    Lumion 8 was released a few months ago.
    The engime is even more incredible. If anyone still has doubts about the quality of the images, watch this video:
    https://www.youtube.com/watch?v=MXlB...hYKWdNoENj05Jg

  5. #35
    Senior Member chroma's Avatar
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    Default Re: Things are changing

    The delivery time is an issue regarding animations. However, I see platform compability the biggest argument for which software to use in the coming years. We cope with rendertimes by investing in more nodes. VrayRT is not mature enough, by far. Tested it on a couple of our latest scenes, and it just crashed everytime. Stability is a huge thing.

    The production line is expanding, in terms of more product types. You will simply loose money if you need to set up the same scene several times in different platform, or if you can't use an asset in all of your products. With datasmith and vray 4 coming, and also with 3ds max interactive as an alternative to ue4, I see no problems with using the "good old workflow" with max and vray. These softwares changes with time too, luckily, so they get new stuff implemented.

    For us, rendering animations is still restricted to vray because we make still images in max/vray, based on a huge (and still counting) database of objects and materials. We need to use the same assets in the same looking rig for stills, animations and optimally also VR. Animation rendrings might be possible with UE4 soon, but the realism simply aren't there compared with the results that for an example Phoenix FD gives for water and fire.

    However, I am definitely looking for a good sky/cloud simulation. We recently invested in Phoenix FD, but I'm not quite sure about its capabilities with animated cloud and sun study. Lumion seem to do this well. Why doesn't Chaos implement something easy here?

    Obviously, we use HDRi's in domelights to light up our scenes, and that seems pretty incompatible with a sun study with realistic animated clouds.
    If anyone has a great solution for this, please let me know!
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    Default Re: Things are changing

    Quote Originally Posted by chroma View Post

    Obviously, we use HDRi's in domelights to light up our scenes, and that seems pretty incompatible with a sun study with realistic animated clouds.
    If anyone has a great solution for this, please let me know!
    Most of our usage of sun studys is to show clients and/or government how neighbours will be affected by new buildings, and thus clouds tend to be irrelevant; you want a non-diffused sun to cast clear shadows to easily spot the affected areas. If suddenly in the middle of a sun study animation the shadows were to be less clear because of a tiny cloud passing by, most people we tend to deal with would assume it is a rendering error, not a "feature".
    If you on the other hand want to show a day/night cycle in an animation, where the mood/effect is more important than having 100% accurate sun height and whatnot, you may want to check out hyperfocal designs HDRI timelapses, they should suit your workflow.

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    Default Re: Things are changing

    Where I used to work they use e-on software such Vue and the cloud Factory.
    They created very nice sky and atmospheric effects. The render times where very long tho. I used to render time lapses of the sky only and use that with an some light when renders needs to be faster.
    But what Nicolai mentioned is correct, when we deal with light studies only IES data and Su/sky system where used
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