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Thread: Project Nile: 3ds Max to Unreal at SIGGRAPH

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    Junior Member kenpimentel1's Avatar
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    Default Project Nile: 3ds Max to Unreal at SIGGRAPH

    Project Nile is an unannounced effort to import entire scenes from 3ds Max (and others) into Unreal Engine. Basically a one-step process of exporting then importing. Most key information is automagically converted. Support for Vray, Corona and others.

    We'll be showing one component of Project Nile at SIGGRAPH (the one I think you're most interested in seeing).

    Join us for the, "Make it Unreal User's Group" if you're in the area:

    Register

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    Junior Member kenpimentel1's Avatar
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    Default Re: Project Nile: 3ds Max to Unreal at SIGGRAPH

    Registration is now live for the beta

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    Member lewisgarrison's Avatar
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    Default Re: Project Nile: 3ds Max to Unreal at SIGGRAPH

    Any word on when they'll start releasing beta versions to people who registered?

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    Junior Member kenpimentel1's Avatar
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    Default Re: Project Nile: 3ds Max to Unreal at SIGGRAPH

    Expecting first set of approvals to go out Sept 5th.
    philip kelly likes this.

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    Member lewisgarrison's Avatar
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    Default Re: Project Nile: 3ds Max to Unreal at SIGGRAPH

    Excellent thanks!

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